We hope to see you online soon!
The Forge server is now considered stable and can retain uptime with no crashes for two full days. As such, we will be implementing daily reboots on Forge soon to help clear up lag and whatnot that accumulates over time
We have narrowed down Fabric instabilities to just 1 reoccurring crash remaining after fixing a handful. It is tied to teleporting out of the world, due to the teleportation bug. We have debug enabled and have located where in code it is messing up. We estimate another day or two, to try some various fixes, to apply the correct fix and then Fabric can be marked as stable too
Thank you for your patience! A bit of a rocky start, but wow! Peaked 62 players on day 1! We’ll run a special event here soon once we finish ironing things out. Let us know of any other bugs or annoyances and we’ll get them fixed up ASAP
% shiny2%
displaying when trading shinies with other players
Hello everyone,
Welcome back to Harmony! We’ve been alive and kicking for 8 years straight, granted it’s been a slow past two years since we’ve all been awaiting the 1.20 update to Generations… wait no more! JOIN NOW!
Server IP: play.harmony.pm
Download Generations 1.20.1 here
We’re going back to our old numerical system for our update cycles, we’re happy to introduce Harmony 1.0
Hello everyone, long time no see.
It’s been quite a journey getting to this point, but we’re happy to announce that we are releasing soon (for real this time). It’s been a while since I’ve done one of these big posts, so please excuse any ramblings or anything laid out wrong- I’ll get better after a few times of practice.
BETA Information
• We are planning a public beta sometime in the coming days. Could be tomorrow, could be at the end of the week, it’ll be sometime this week. We’ll let you know when in another announcement on Discord.
• During this BETA, we will have no spawn but all of our features will be enabled. Just play normally, or go through the list of features and test various things one-by-one; up to you!
• This BETA server is to get us ready for an official release- we want to know if you don’t have permissions to run a command, if a reward for something stinks, if something isn’t obtainable, etc. Just to iron out the obvious bugs before we open the doors officially.
• The BETA server will be available for 2 – 3 days
Early Release Information
• It’s time. It’s been way too long. We’re going to be releasing early, before Generations officially releases. Main features are becoming stable enough, we think it’s safe enough- aside from structures which you can read more just below
• Based on your feedback in a recent Discord poll, most of you seem to prefer a large world. We’re going to slightly shrink it to either 15k x 15k or 20k x 20k, then we’ll have an additional resource world that gets wiped regularly so we don’t have to worry about any structures being unavailable, new ones added over time, or new biomes/features added to Minecraft over version jumps (Generations will be updated to 1.21 soon after the official release)
• When are we releasing? Well, it depends on how things go on the BETA server. If things go smoothly, we could release as early as a week or two. Otherwise, sometime next month is the goal.
• Your ranks will remain
• The 1.19 Cobblemon and 1.12 Pixelmon servers will be closed when it launches, please schematica your builds or take screenshots of anything important before that happens
Features
We’re happy to announce that we should have even more features than we did in 1.12, we spent absolutely forever on this server trying to get everything working and up to standard
We can’t wait to see you all again.
Hey everyone,
We’re giving an inside look at some miscellaneous changes you’ll be seeing in our upcoming Generations server. Before we dive into that- when release? Well, it’s complicated but we’re expecting it at the end of the month, we’ll have more information for you as more information becomes available to us.
With these changes outlined in this post, and the next posts, please note they are not final and may have further changes and revisions. We’d greatly appreciate your feedback! Now, let’s dive on in!
ㅤㅤ• The BattlePass is changing from monthly to an actual season (~3 months) and will be in sync with the Main Season of the blocks/items system, we’ll just refer to both the Battle Pass Season and Main Season as Season from here on to limit confusion. They’re now one and the same, synced
ㅤㅤ• We’ll have a new UI with scrollable quests and rewards
ㅤㅤ• We’ll have ~100 quests so there is less continuously repeated quests so they aren’t as boring to complete
ㅤㅤ• We’ll have 99 rewards instead of 9, greatly strengthening our variety of rewards with not having to be limited to 9 slots thanks to a new scrollable UI
ㅤㅤ• Also thanks to a new scrollable UI, we’ll have ~12 weekly quest categories timed around the 3 month system
ㅤㅤ• Perhaps the biggest change is… we’re no longer offering a Paid Premium Battle Pass. After reviewing various feedback, we wanted to make Battle Pass a system and not mimic the monetization mechanic most people seem to dread about Battle Passes with things locked behind paywalls. We tried to mitigate it before by offering similar rewards, but it’s just easier to simply cease it and transform it into a F2P fun and rewarding mechanic
ㅤㅤ• The Premium Battle Pass will still exist, but it will no longer be purchasable with money. Instead, all players can obtain the Premium Battle pass permanently simply by joining our Discord and linking your Minecraft account via a code. This offers players an incentive to join our Discord, and offers the Harmony community more room for growth by expanding our reach to our players so we can inform them of new changes, giveaways, events, and more they might otherwise never see to help increase player retention
ㅤㅤ• Main Seasons will now be… Seasons and will rotate seasonally (~3 months) and is now time-synced and name-synced with the Battle Pass Season and will both be referred to as Season
ㅤㅤ• Mini Seasons will still exist, and will be called Mini Seasons still, but they’re now completely wild and have no defined date attached to them. Each Mini Season’s timeline for expiration is entirely conditional and will be announced alongside its release. This allows us greater flexibility to squeeze in themes around specific holidays or various happenings in the world without being locked in to a set-in-stone 2 week interval like before. Some may last a week, some may last a month. We’ll let you know how long each lasts when the season is announced
ㅤㅤ• Feedback we’ve collected seems to indicate you guys both quite enjoy the limited-time-only factor of the seasonal goods, while others really wanted something but missed it and it’s gone for good. We’re thinking of occasionally bringing back past seasons for quick one-week reruns with significantly higher prices may be a fair trade off, let us know what your thoughts are
ㅤㅤ• Displaying blocks/items will also now be pretty conditional. We’ll display important things of course, but we don’t need 20 different variations of the same wagon sitting around spawn like we did with the Medieval theme. We just don’t want to clutter up spawn and make it ugly or unintentionally cause lag for players
ㅤㅤ• We’re also experimenting with new ways to purchase these items/blocks rather than the current Villager. We’re thinking of Vending Machines (click for pics) near various sections of blocks/items. Honestly, it takes nearly all day to configure the current Villagers for each season- it’s an absolute mess to set up so currently experimenting ideas. Feel free to drop suggestions, but worst case we can just keep using the Villagers
Please submit your feedback on this survey (click me) if you haven’t already, we’d greatly appreciate it! Or, just dump your thoughts on Discord if you prefer. It’s not too late for any changes, we’re going to be starting on implementing the above shortly so make sure to speak your mind if you have any suggestions. We’ll dive into more mechanics and any potential changes to the proposed mechanics listed above on the next post in a couple days
Surprise!
• We have over 80 specials now! (technically 160+ since all have shiny variants too)
• 3 Star, 4 Star, and 5 Star crates have been refreshed with all new items
• Random Special has been added to the shop
• 50% off sale with bonus ★★★★★ Key AND ★★★★ Key on every purchase
• Wednesday Giveaway has been refreshed
• The following special starters will begin spawning after tonight’s restart with a 1/10 chance of being special until Monday (same spawn locations)
Venusaur, Charizard, Blastoise, Sceptile, Blaziken, Swampert, Torterra, Infernape, Empoleon, Serperior, Emboar, Samurott, Chesnaught, Delphox, Greninja, Decidueye, Incineroar, Primarina, Rillaboom, Cinderace, Inteleon
60% off flash sale and booster events activated! Ends Sunday night!
Cobblemon:
Boosted Legendary Spawns
Double Pokemon Spawns
Double Battle EXP
Double Shiny Rate
Halved Breeding Cooldown
Generations:
Double Spawn Rate
Breeding tick time halved
Egg Steps Halved
Double Shiny Rate
Double Boss Spawns
Double Totem Spawns
Double Alpha Spawns
Double Zygarde Cell Spawns
Triple Ditto Spawns
Double Battle EXP
Double Dynamax Energy Beams
Double Wishing Star
Double Space Time Distortions
Hey everyone,
We have some updates for Cobblemon and some 1.12 Generations news
Cobblemon 1.19
Regional forms now spawn! You can capture your favorite Alolans, Galariams, Hisuians, and Paldeans. For those with weird split-path evolutions such as a normal Quilava and Typhlosion/Hisuian Typhlosion, we’re using Evo Stones for now, or time of day. We’ll publish all their conditions shortly
Bees are now harvestable with Campfires
Villagers can now be breed in towns properly
We released Mobile Chests
A new /playershops command to visit player shops
You can now breed Pokemon with /pokebreed
We released Poke Scrolls for cheap in /market ($100 Coin), you can now convert Pokemon to items, so now you can sell Pokemon in your player shops!
We also released EV Reset Scrolls, Gender Scrolls, and Poke Ball Scrolls
Generations 1.12
Our 1.12 server will resume it’s regular refresh cycle starting May 2nd. We’ll have all new crates and rewards once more regularly. Refreshes will continue to occur on the 2nd of each month now, rather than the 1st
Wednesday Giveaways have moved! You can now claim your free Wednesday Giveaway items from our shop under the Misc category.
Within a couple days, there may be a brief ~2 hour window where you may not be able to connect to our 1.12 server. We’ll try to do this late at night to impact as little as possible, but we need to move our PixelmonHarmony.com domain off of Enjin, as they’re shutting down in about a week. So the play.pixelmonharmony.com IP will be briefly down, but we’ll hook it right back up. This also means our Enjin website will be down, permanently. Visit here or our Discord for all future updates 🙂
Hey friends,
We’re proud to announce our Cobblemon server now has a full PokeDex!
That’s right. All 1,010 Pokemon are now spawnable and obtainable in Harmony. Gen 9, Legends, Paradox, Mythicals, Ultra Beasts— all of them.
Have fun!
Now that April Fools is behind us, we can safely announce that Harmony is releasing a 1.19.2 Cobblemon server.
When? Tomorrow, April 4th at 4PM EST.
What’s Cobblemon?
Cobblemon is a new Pixelmon-alternative Pokemon Mod with most Pokemon. The main difference is they use blocky Minecraft style models. The battles emulate a Showdown server in-game behind the scenes, so battles are more accurate than ever!
How do I install Cobblemon?
Technic:
ㅤㅤ• Search Harmony Cobblemon
ㅤㅤ• or enter this: https://api.technicpack.net/modpack/harmony-cobblemon
Minecraft Launcher:
Download the following three mods, plus Forge
ㅤㅤ• Cobblemon (click)
ㅤㅤ• Architectury (click)
ㅤㅤ• Kotlin for Forge (click)
ㅤㅤ• Forge 1.19.2 (click)
You may join with IP: play.harmony.pm
What’s happening with our 1.12.2 Pixelmon Generations server?
Nothing. It’s staying just how it is until Generations/PokeMod update to 1.19+. So if Cobblemon isn’t for you, you can still play our 1.12 server as normal. Basically we’ll have two servers now. Continue playing 1.12 with play.pixelmonharmomy.com, or join the new Cobblemom 1.19 server with play.harmony.pm
What about my rank?
All ranks have been copied to our 1.19 Cobblemon server. So if you currently have Premium on our 1.12 Pixelmon Generations server, you’ll have Premium on our 1.19 Cobblemon server when you login. Most perks remain the same, only a few have changed due to some commands missing. Kits are different on our 1.19 Cobblemon server- and we expect to add more to kits soon as we add more content.
What features does the Cobblemon server have?
Tons!
Some of our staple features are still in development such as Auction House, PokeHunts, etc. We’ll have them ASAP! Voting will be enabled on April 4th.
We hope to see you there!